Resident Evil 2 (1998)
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The following cheat codes are for Resident Evil 2 on Dreamcast.
| CHEAT CODES | |
|---|---|
| Both of the cheats shown are for Unlimited Ammo. Each code is different depending on the region you are playing. Enter the code at the item selection screen. | |
| North America | dpadUp, dpadUp, dpadDown, dpadDown, dpadLeft, dpadRight, dpadLeft, dpadRight, bttnR |
| Japan | dpadUp, dpadUp, dpadDown, dpadDown, dpadLeft, dpadRight, bttnR |
The following cheat codes are for Resident Evil 2 on GameCube.
| CHEAT CODE | |
|---|---|
| Start the game, then pause it and select "Button Config" in the options. Highlight "Aim" and enter the code. | |
| Unlimited Ammo | Hold bttnR And Press bttnZ (x10) |
The following cheat codes are for Resident Evil 2 on Nintendo 64.
| CHEAT CODES | |
|---|---|
| Enter the following codes at the load game screen. | |
| Invincibility | dpadDown (x4), dpadLeft (x4), bttnL, bttnR (x2), bttnL, cUp, cDown |
| Play as Hunk | dpadUp, dpadDown, dpadLeft, dpadRight, dpadLeft (x2), dpadRight (x2), bttnL, bttnR, cUp, cRight, cDown, cLeft |
| Play as Tofu | dpadUp, dpadDown, dpadLeft, dpadRight, dpadLeft (x2), dpadRight (x2), bttnL, bttnR, cUp, cLeft, cDown, cRight |
| Unlimited Ammo | dpadUp (x4), dpadRight (x4), bttnL, bttnR, bttnL, bttnR, cRight, cLeft |
The following cheat codes are for Resident Evil 2 (1998) on PC.
| CHEAT CODE | |
|---|---|
| Enter the following code at the item screen. | |
| Infinite Ammo | Up, Up, Down, Down, Left, Right, Left, Right, Aim |
The following cheat codes are for Resident Evil 2 on PlayStation.
| CHEAT CODE | |
|---|---|
| Pause the game, go to "Key Config" and enter the code. | |
| Infinite Ammo | Hold bttnR1 And Press bttnSquare (x10) |
About Resident Evil 2 (1998)
Resident Evil 2 (also recognized as RE2) is a defining masterpiece of the survival horror genre that expanded the claustrophobic terror of the original game into the chaotic, zombie-infested streets of Raccoon City. Developed by Capcom and released in 1998 for the Sony PlayStation (PSX), the game introduced the "Zapping System," allowing players to experience the narrative through two protagonists—rookie cop Leon S. Kennedy and college student Claire Redfield. Depending on the order in which the characters are played (Scenario A and Scenario B), their actions, item placements, and story beats shift, providing a multifaceted view of the T-virus outbreak.
Across its diverse platform history, the gameplay is defined by its pre-rendered backgrounds, tank controls, and limited resource management. The original PSX version is frequently noted for its cinematic presentation and multi-disc format, while the Nintendo 64 (N64) port is celebrated as a technical marvel for squeezing the FMVs and high-quality audio onto a cartridge, featuring unique "Ex-Files" that bridge the lore to later sequels. The PC version is lauded for its "Gallery" mode and higher-resolution character models, while the Dreamcast version—known as Resident Evil 2: Platinum—offered a VMU display for health and ammo stats and a high-frame-rate Arrange Mode.
The GameCube version, released in 2003, is often considered the most visually polished iteration of the classic 1998 experience, featuring the highest-quality FMVs and the ability to skip door-loading animations. A unique highlight across these versions is the "Extreme Battle" mode and the unlockable "The 4th Survivor" mission featuring HUNK, alongside the satirical "The Tofu Survivor." Whether you are solving puzzles in the R.P.D. station on your Dreamcast or conserving shotgun shells on your N64, Resident Evil 2 remains a definitive and terrifying pillar of the franchise's legacy.