Metal Gear Solid: The Twin Snakes
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| NO KNOWN CODES | |
|---|---|
| There are no known cheat codes for Metal Gear Solid: The Twin Snakes on GameCube. |
About Metal Gear Solid: The Twin Snakes
Metal Gear Solid: The Twin Snakes is a 2004 remake of the original 1998 PlayStation classic, developed by Silicon Knights in collaboration with Konami for the Nintendo GameCube (GCN / NGC). While the story of Solid Snake's infiltration of Shadow Moses remains identical, the gameplay was fundamentally overhauled to incorporate mechanics from Metal Gear Solid 2: Sons of Liberty. This includes the ability to use first-person aiming with all weapons, hanging from ledges, dragging bodies, and hiding in lockers. The enemy AI was also upgraded to match the "Sons of Liberty" standard, with guards working in squads to clear rooms and calling for backup if they spot Snake.
On the GameCube hardware, the game runs at 60 FPS and features entirely new textures and character models designed to take advantage of the console's increased polygon counts. The cinematics were famously re-directed by Japanese action filmmaker Ryuhei Kitamura, resulting in highly stylized, "Matrix-style" cutscenes with acrobatic gunplay and bullet-time effects. Additionally, the entire voice cast (with the exception of Gray Fox) was brought back to re-record the dialogue at a higher audio quality, as the original PS1 recordings were deemed unsuitable for the GameCube's sound chip due to background noise. The game spans two discs and includes specialized "Psycho Mantis" dialogue that references GameCube-exclusive save files like The Legend of Zelda: The Wind Waker and Eternal Darkness. Whether you are tranquilizing guards with the M9 or watching Snake backflip off a missile, The Twin Snakes focuses on merging 32-bit storytelling with 128-bit production values.