Mario Party 6

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NO KNOWN CODES
There are no known cheat codes for Mario Party 6 on GameCube.

About Mario Party 6

Mario Party 6 is a 2004 board game title developed by Hudson Soft for the Nintendo GameCube (GCN / NGC). The central mechanic is a dynamic day-and-night cycle where the board's layout, host, and available events shift every three turns. During the day, boards are hosted by Brighton and offer standard paths, while the night is hosted by Twila and often introduces more aggressive elements, such as Bowser replacing Donkey Kong on the board. This entry also refines the Capsule system from Mario Party 5 into the Orb system; Orbs are now categorized by color (Self-use, Throw, Roadblock, or Special) and can be used to set traps or provide buffs without requiring a coin fee to deploy.

On the GameCube hardware, the game includes a dedicated Microphone peripheral that plugs into the console's memory card slots. This allows for voice-controlled mini-games and a specialized "Mic Mode" game show. For players without the peripheral, the game includes an option to use the R-button to select voice commands from a menu. The hardware supports 480p progressive scan and 4-player split-screen for its 82 mini-games. The GCN version features six distinct boards, including Faire Square—where star prices fluctuate wildly at night—and the unlockable Clockwork Castle. Whether you are timing your moves to avoid a nighttime Pink Boo or competing in the microphone-only Speak Up mode, Mario Party 6 focuses on environmental variety and the expanded tactical use of the board-trap system.

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