Catwoman (1999)
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The following cheat codes are for Catwoman (1999) on Game Boy Color.
| CHEAT CODES | |
|---|---|
| Enter the following codes as passwords. These will allow you to jump to the specific level. | |
| Level 2 | K6T*1 |
| Level 3 | 1QT** |
| Level 4 | KQYXY |
| Level 5 | 1*FVQ |
| Level 6 | K*FVP |
| Level 7 | *JFV4 |
| Level 8 | KJFZR |
| Level 9 | 16TJV |
About Catwoman (1999)
Catwoman is a 2D side-scrolling action-platformer released for the Game Boy Color (GBC) during the peak of the handheld's lifecycle. Developed by Kemco, this title is based on the comic book iteration of the character rather than the later cinematic versions. The narrative follows Selina Kyle as she embarks on a series of high-stakes robberies across Gotham City, targeting priceless artifacts while evading high-tech security systems and law enforcement. The gameplay is defined by Catwoman's agility, requiring players to utilize her whip for both combat and traversal, allowing her to swing across gaps and climb to otherwise inaccessible ledges.
On the Game Boy Color hardware, the gameplay is defined by its focus on stealth and environmental navigation across nine expansive levels. The title is frequently noted for its password save system and its distinct visual style that utilizes the GBC color palette to capture the nocturnal atmosphere of Gotham. Unlike many contemporary handheld action games, this release emphasizes verticality and puzzle-solving over pure combat, as players must find keys and deactivate traps to progress. The game is celebrated for its fluid character animations and the strategic use of the whip as a multi-functional tool. Whether you are performing a stealthy heist or swinging over dangerous pitfalls, Catwoman on GBC remains a definitive and challenging example of late-90s handheld platforming.