A-Ressha de Ikou Z: Mezase! Tairiku Oudan

A unique entry in the long-running A-Train series, A-Ressha de Ikou Z: Mezase! Tairiku Oudan (1999) shifted the franchise's typical city-building focus toward a more goal-oriented, narrative-driven experience. Developed by Artdink and released as part of the "SuperLite 1500" budget series, the title—which translates to Take the A-Train Z: Goal! Cross the Continent—tasks players with building a railway that spans a vast landmass. While it uses the 3D engine found in A-Train 5, it simplifies the complex economic systems to focus on the engineering and logistical challenge of long-distance rail expansion.

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